Behind-the-Scenes of the Foo Fighters’ Big Game Concert With Supersphere

Foo Fighters Super Bowl After Show Picture

(Photo by @ndrewstuart, via @FooFighters)

A few days before Matthew Stafford was preparing for a final push down the field, we were in our own huddle with the Foo Fighters at the Los Angeles Convention Center. At the risk of blitzing you with football analogies, in many ways the concert we were about to shoot was our own Big Game. This was a broadcast we’d been building up to since we founded Supersphere.

Broadcast in VR in Horizon Venues and in 2D via Facebook and Instagram immediately after the Super Bowl ended, we shot the concert specifically for multi-format with cameras of multiple geometries positioned around a custom-built stage that included practical effects, sophisticated lighting and laser programming, and a wide array of XR elements blended into a unified presentation.

While not every production needs to be this complex and at this scale, it does set a new bar not only for Supersphere’s capabilities, but for immersive media as an industry.

As we move onto our next broadcast (keep an eye on our socials), some thank yous are in order. From concept to production, this was truly a team effort between our own staff, the team at Meta, our post-production colleagues at Light Sail VR, direction from Mark Romanek, the team at Silva Artist Management, and of course the Foos who rocked as hard as expected, including some rare deep cuts. It takes a village, and we pride ourselves as much on our collaboration as our technical ability.

If you missed the first broadcast, don’t worry. For those with a headset the show is airing in Horizon Venues’ Always On room until March 31, will go up on Oculus TV soon, as is available for anyone to watch right now via the Foo Fighters’ Instagram.

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