November is a month to practice being thankful, so we’d like to take the opportunity to thank the entire Supersphere team for all their hard work, thank you for reading, and most importantly, thank the internet for continuing to turn out such entertaining stories month after month. Welcome to the November edition of …now you know, let’s get to it.
a headset to die for
Palmer Luckey has always pushed what’s possible, and now the man’s created a headset rigged with explosions that would kill the user when they lose a game. While Palmer swears the detonators are very real, actually using it isn’t; for now it’s only a showpiece/art project intended to get us thinking about injecting real life consequences into virtual environments. Proceed with your own experiments with caution.
knockout from every angle
While still a work in progress (solving for lag time is beast), Unity is coming closer to volumetric capture that will allow fans to project and view their favorite sports moments from every angle. Pair that long-awaited Smell-O-Vision technology and, for better or worse, it’ll be like you’re right there on the field with the athletes.
that’s $1 billion with a “b”
This month OpenSea announced that it had paid out over $1 billion to creators over the course of 2022, a figure that would put their creator pay outs well ahead of Meta, TikTok, Patreon, and the other major platforms. While there are asterixs to be asterixed – how many of those dollars went to creators who rug pulled their communities? – the larger point remains; done right Web3 could be a game changer for creator economies.
o my gosh what a NFT collection
Speaking of OpenSea, if you want to see a Music NFT series done right, omgkirby x CT’s collection is a great example of understanding and taking advantage of the medium. “the omgkirby x Channel Tres collection consists of 5550 unique songs, each with its own BPM and key. Ownership of the NFT comes with complete publishing and masters rights for the song – this includes uploading it to DSPs (Spotify, Apple Music, Tidal, etc.), using it for your own content (podcast intro, YouTube content, etc.) or by any other means of exploiting the track.”